![]() The 64 bit file size is about 105KB and the 32bit version is about 80KB. I learned that there is a 32bit and 64bit version of it. ![]() I also noticed that it came in different file sizes. I then did a file search for xinput1_3.dll and noticed it is located in several different places in my C drive. The one thing that is consistent in EVERY crash I have had is I get KSP_圆4.exe caused an Access Violation (0xc0000005), and Xinput1_3.dll is involved. Image Base: 0x00400000 Image Size: 0x0001e000įileDesc: Microsoft Common Controller APIĬ:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\steam_api64.dll When I use OpenGL I get an additional module/file listed in the error report: I've tried forcing OpenGL, DirectX11, and DirectX12. I disabled all my Windows startup processes. I don't have anything else running in the background. Since more then half of it isn't being used by the game or the mods, I don't understand how I could be running out of it. I put Memtest86 on a USB drive and ran multiple passes.my RAM is not bad and has no errors. Out of all of the Error reports generated with the crash.dmp files my RAM was averaging 50%-60%, but despite this Linuxgurugamer suggested I was running out of RAM or my RAM was bad. ![]() So I did my best to try to solve this on my own. and then get no response from any of the Devs is obviously not worth anyone's time. I have about 20 crash.dmp files that I have no way to open or read myself and taking the time to zip them with the Output_log, error log, and KSP log files and then uploading them to dropbox to post a link here. I was spending more time watching the loading screen than playing the game. Since the game takes about 10 minutes to load with a lot of mods, waiting for it to load over and over to play for about 5 minutes is pretty damn tedious. After leaving and entering the ship building buildings several times my game would crash. The handful that are a for an earlier 1.4.x, I asked in the corresponding thread if they are compatible and the answer was yes.ĭespite this my game was regularly crashing after trying to return to or exit the VAB/ SPH after a flight. Now, I DO run about 100 mods, but I get them through CKAN and they are installed properly and with very few exceptions they are of the appropriate version to match the 1.4.3 KSP version I am running. The graphics in KSP are nothing to write home about, so the total lack of stability is pretty sad. My rig can run Skyrim or Fallout 4 with pretty much maximum graphical settings without regular crashing and with smooth gaming. I have an NVIDIA Geforce GTX 980M with another 4GB of RAM. I have an Intel Core i7 2.6Ghz CPU. I have 16GB of 1600mhz RAM. ![]() There are NUMEROUS threads about it over the last FOUR years, but nothing in any of the threads here, or on Steam, or various reddits have done anything to fix the problem. Hopefully this will fix your problems.I have been reading everything I can find about Kerbal Space Program and crashing. Specifically, you need to install the SpaceTuxLibrary This tells me you are missing a dependency, which CKAN would have installed for you. System.TypeLoadException: Invalid type StationScience.StationExperiment for instance field StationScience.StationExperiment+ c_Iterator0:$this assembly:KSP_Log, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null type: member:(null) signature: System.TypeLoadException: Could not load type of field 'StationScience.StationExperiment:Log' (3) due to: Could not load file or assembly 'KSP_Log, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. : Exception iterating assemblies: Exception of type '' was thrown.Īdditional information about this exception: The glaring thing I see is that you obviously didn't install any mods using CKAN, I found the following error: So that pretty much rules out memory or any other system limitation. I'd like to see the Player.log, if possible, the KSP.log shows somewhat different information.įrom what I can tell, you are running on an i9-10900, 64g of memory and an RTX 3070. You have 165 mod DLLs, in total at least 182 mods installed. Ummm, all I can say at first glance is: Huh?
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